The gameplay in EA UFC 4 is an upgrade from its predecessor, but there are two issues that the development team needs to take a look at ahead of the next patch.
Finding a way to attack this would make an already strong gameplay experience even better. Here’s a hint, both are related to stamina.
More Stamina Tax for Stopped Takedowns
Stopping takedowns were a real issue at launch. Part of the fix was simply in getting better at the game and adjusting to the differences from EA UFC 3. The other piece was resolved with the last patch.
Even with the takedown game now more balanced, there is still one issue. Wrestlers and Jiu-Jitsu fighters can still go to takedowns too often without being penalized appropriately from a stamina standpoint.
Real Life. Real News. Real Voices
Help us tell more of the stories that matterBecome a founding member
We have to watch how closely the game plays in relation to real-life because going too far sim in an MMA or boxing game might not actually be the right move. However, for the sake of balancing and realism, fighters who repeatedly have takedowns stopped should pay a stiffer penalty with a stamina drain.
In real MMA, fighters who are repeatedly unsuccessful getting takedowns stuffed tend to tire mentally and physically. Adding something that replicates that dynamic would be best for gameplay.
More Stamina Tax for Overhand Punches
I love fighting from a distance and using height as an advantage. There are ways to attack this strategy, of course, but sometimes it seems slightly skilled button-mashers can simply blitz forward with overhand rights and lefts without enough of a stamina tax.
Yet, it seems the fighter who is simply moving, jabbing and firing 1-2 combinations are getting too much stamina deducted.
I know the game is forever evolving, which is one of the reasons it has gotten such a strong reputation with its community. Let’s see what’s included in the next patch.
Subscribe to the newsletter news
We hate SPAM and promise to keep your email address safe